25th October 2012 (25/10/2012)

October 15th, 2012

Meeting cancelled.

27th September 2012 (27/09/2012)

August 11th, 2012

Anatomy of an App: BlackBerry 10 and iOS (19:00 – 20:00) – Luca Sale
Understanding what’s different, what’s the same and where differences matter is the key to find your way around multiple platforms. After this side to side comparison of the SDKs, platform philosophy and even the code you will have a grasp of the design principles that move the BlackBerry 10 experience and realise that the game has changed. Writing UI elements is now as easy as writing 3 lines of code.

Running Amok with Rajawali for Android (20:15 – 21:15) – Dennis Ippel
Rajawali is a free open source 3D engine for Android using OpenGL ES 2.0. Java is the programming language of choice. In this session Dennis will give a rundown of the basics and the more advanced features. He will also cover the workflow from 3D modeling program to Rajawali. He will also cover shaders, optimisation and live wallpapers.

Prizes for the free raffle
An Apress eBook of your choice donated by Apress.

Hosted by Google Campus and sponsored by Apress.

Date: 27th September 2012 (27/09/2012)
Time: 19:00 – 22:00 (doors open at 18:30)
Venue: 4-5 Bonhill Street, London, EC2A 4BX
Tube: Old Street/Moorgate/Shoreditch High Street/Liverpool Street

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30th August 2012 (30/08/2012)

July 5th, 2012

Beginning C++ for Flash Developers (19:00 – 20:00) – Alias Cummins
Although a lot of emphasis has been placed on newer development platforms like AAPL Corp’s Objective C for iOS, and bleeding edge web browser features like WebGL and HTML5, the majority of Flash developers have overlooked C++ as a potential development tool. Modern C++ is extremely fast, widely used in a number of industries, and can be deployed pretty much anywhere. It is directly useful for deployment alongside flash as either an AIR native extension, or as part of a swf compiled with Alchemy.

Conventional wisdom in the computing industry that C++ is a difficult language to use – however, I would suggest that to a seasoned actionscripter, learning C++ is not a massively big leap.

This session will explore C++ development by investigating some popular libraries, primarily the graphics and animation library Cinder, and Adobe’s Alchemy compiler, which allows developers to compile C++ libraries into swf files. It will also touch on making native extensions for packaging with AIR applications.

We will examine the options for flash developers who want to take their first step into the world of C++ coding, and show a few examples of what can be accomplished within a few days of learning the language, and some of the possibilities this opens up.

I’ve got a supercomputer and I know how to use it (20:15 – 21:15) – Conrad Winchester
20 years ago super computers were hidden away in research institutes, cost millions of pounds and required special permission before you were even allowed to run programs on them.

Over the past few years there has been a quiet revolution and supercomputers have been stealthily invading your homes. They no longer cost millions, they are intact so cheap that even modest laptops come with them pre-installed.

I am talking about the GPU – the graphics cards. 3D graphics accelerator that makes it possible to play amazing game are also incredibly powerful super computers. For example the NVidia graphics card in the latest macbook pro has, not 2, not 4, but 384 cores all designed to perform calculations incredibly quickly.

In this talk I will show you how you can harness the power of the super computer at the heart of your graphics cards – I will show how it can be used to perform massively parallel calculations 100′s of times faster than on the CPU.

The GPU is the future and I hope to inspire you to start harnessing the incredible power available.

Prizes for the free raffle
An Apress eBook of your choice donated by Apress.

Hosted by Gamesys and sponsored by Apress.

Date: 30th August 2012 (30/08/2012)
Time: 19:00 – 22:00 (doors open at 18:30)
Venue: Gamesys Limited, 10 Piccadilly, London, W1J 0DD
Tube: Piccadilly Circus

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26th July 2012 (26/07/2012)

June 19th, 2012

How to be Pixel Perfect (19:00 – 20:00) – Gyppsy
Pixels are the building blocks of all the visual design, but are so often relegated to mere afterthought in the excitement of working with colours and styles. This session is an induction into ustwo™‘s Pixel Perfect Precision™ (PPP™) guide. The aim of the PPP™ document is to give pixels the care and attention they deserve, to make sure we get the simple things right before moving onto the detail.

Why is this important though? Isn’t it a waste of time to worry about every last pixel on the page? Like a lot of things in life, when something’s done right it should be invisible, but when it’s done badly it becomes an annoyance.

Beat the Post-Launch Blues: Your Game is Out, What Now? (20:15 – 21:15) – Rob Davis
With a game launched it might be tempting to lie on a beach, but a lot of the work has just started. It’s time to seed it and promote it; tweet it and talk it; distribute it as far and wide as it can go; see what your players are doing and improve their experience; take it to new platforms; add new content; and weigh up options from in-game ads to publishing deals. We’ll talk about how we grew our users; designed for beneficial piracy; reversioned for iOS and Android; and added light-touch freemium mechanics.

Prizes for the free raffle
An Apress eBook of your choice donated by Apress.

Hosted by ustwo™ and sponsored by Apress.

Extra Prizes for attendees and those participating on Twitter (follow the @playniac twitter feed for more info)
Adobe Creative Suite 6 Master Collection.
3 month subscription to Adobe Creative Cloud.

Extra prizes courtesy of Playniac and Adobe.

Date: 26th July 2012 (26/07/2012)
Time: 19:00 – 22:00 (doors open at 18:30)
Venue: ustwo™, Unit G.01, TEA building, 56 Shoreditch High Street, London E1 6JJ
Tube: Shoreditch High Street

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28th June 2012 (28/06/2012)

May 1st, 2012

Is the Experience of Experience Design Worth the Experience? (19:00 – 20:00) – Ofer Deshe & Maximo Riadigos
The study and practice of designing touch-points between people and systems (digital or physical) has been given lots of different names in order to make it more descriptive, specific, relevant, or even adequate to an area. From user interface design to interaction design, or design interaction (which is not the same as interaction design, apparently), to information architecture and HCI, many terms have been used. Currently, the most popular name seems to be User Experience Design, emphasising that it is important to consider the overall psychological experience.

In practice, most experience designers focus on usability, by making things simple and easy to understand. This typically involves reducing unnecessary tasks, improving feedback, keeping consistency, preventing errors, using clearer organisation and labelling and reducing users’ cognitive load. The term ‘user experience’ is mostly a pretentious name that expresses improved efficiency and effectiveness. The design might have reduced some hassle, but beyond reducing frustration there is almost no relationship to users’ emotions.

People are emotional beings. Whilst we generally assume we have a rational behaviour, our decisions are often driven by our emotions. In this presentation we will explore the underlying principles and psychology of designing engaging experiences, we will discuss the value of emotional design and how this can be an integral part of your approach to user interface design.

Talking and Walking: Robotlegs 2 and fluent code strategies (20:15 – 21:15) – Stray
There are less than 100 reserved words in AS3, leaving a typical native-English speaking programmer 16,900 words to play with.

When we code, we create a dialogue between the problem space and the developer working with the code. This session explores techniques for making that dialogue an enjoyable, effective conversation, including DSLs, fluent APIs and descriptive factories.

We’ll see how fluent programming is achieved using Robotlegs 2 in AS3, but this session is relevant to programmers in all languages.

Prizes for the free raffle
2 copies of Wrench in the System donated by Electronic Ink.

Hosted by TH_NK and sponsored by Electronic Ink.

Date: 28th June 2012 (28/06/2012)
Time: 19:00 – 22:00 (doors open at 18:30)
Venue: TH_NK, 1st Floor, 8-14 Vine Hill, London, EC1R 5DX
Tube: Farringdon/Chancery Lane

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31st May 2012 (31/05/2012)

March 29th, 2012

Behind the magic of Lights (19:00 – 20:00) – Carlos Ulloa
Interactive studio HelloEnjoy created a mind-blowing 3D music video for Ellie Goulding’s song Lights. In this session, Creative Director Carlos Ulloa explains how the team chose WebGL and created various immersive graphic effects, walking the audience through the design and production process, sharing his thoughts about the work and showing behind the scenes demos and prototypes.

Away3D for the Accelerated Age (20:15 – 21:15) – Rob Bateman
The introduction of Accelerated 3D graphics in the Flash Player has created a great deal of potential for new Flash and AIR-based gaming platforms. As the Flash community solidifies around this and other new features, what are the likely tools and workflows that will enable the next generation of Flash games to harness this power? Rob Bateman, co-founder of the Away3D engine, talks about development options that offer both power and flexibility, without breaking the bank.

Prizes for the free raffle

Hosted by ITV and sponsored by Apress.

Date: 31st May 2012 (31/05/2012)
Time: 19:00 – 22:00 (doors open at 18:30)
Venue: ITV, The London Studios, Upper Ground, London, SE1 9LT
Tube: Waterloo

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24th May 2012 (24/05/2012)

March 28th, 2012

HTML5 Apps in Java & Scala with the Play Framework (19:00 – 20:00) – James Ward
The way we build applications is rapidly changing. HTML5, Scala, non-blocking IO, real-time push, and the cloud are welcome advancements in the world of web apps. Play Framework makes using these technologies a pleasure. In this session you will learn how to build next generation applications with Play Framework and deploy those applications on the cloud.

Deploying Apps on the Cloud with Heroku (20:15 – 21:15) – James Ward
Heroku is a Polyglot Cloud Application Platform that makes it easy to deploy Java, Play Framework, Scala, Ruby, Python, and Node.js apps on the cloud. Deployment is as simple as doing a “git push”. This session will teach you how to deploy and scale your apps on Heroku.

Prizes for the free raffle
$300 of Heroku credit donated by Heroku.
Heroku T-Shirts donated by Heroku.

Sponsored by Heroku.

Date: 24th May 2012 (24/05/2012)
Time: 19:00 – 22:00 (doors open at 18:30)
Venue: RGA, Level4, 42 St. John’s Square, London, EC1M 4EA
Tube: Farringdon/Barbican

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26th April 2012 (26/04/2012)

March 27th, 2012

Upping Your Game in 2012 (19:00 – 20:00) – Rowan Heasley
Rowan Heasley, MD of digital agency Naked Penguin Boy discusses all we have to do, with all we would like to do and how productive we really are.
What do we need to learn and apply to our lives to give us greater control over our destinies and better tools for staying in our jobs?

Real-World AIR for iOS Development (20:15 – 21:15) – Gavin Clark
This session will focus on what we learnt building an iPad app using AIR, what’s good and what’s annoying (performance issues, memory limitations etc.) with some tips to solve the problems.

Prizes for the free raffle

Hosted by Specialmoves and sponsored by APress.

Date: 26th April 2012 (26/04/2012)
Time: 19:00 – 22:00 (doors open at 18:30)
Venue: Specialmoves, 120 Exmouth House, 3-11 Pine Street, London, EC1R 0JH
Tube: Farringdon

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29th March 2012 (29/03/2012)

March 13th, 2012

Closure for Flex Developers (19:00 – 20:00) – Johannes Nel
This simple introduction will cover the compiler, the type system and the component livecycle, the templating system and briefly touch css integration using the GSS compiler.

The Closure compiler being a javascript to javascript compiler has a well developed type system which allows static analysis of the code and detects errors early on through that. We will explore the type system, how it works, what you get from it and debugging it.

The Closure component livecycle part of the talk will cover rendering client side html as well as pre-rendering the html on the server, in this part both templates and css integration will be discussed.

Swiffy: Bringing the Flash Toolkit to Mobile (20:15 – 20:35) – Marcel Gordon
Flash has begun a gradual descent from being a universal platform, but its sophisticated development tools and widespread know-how are a long way from being replaced. Swiffy converts Flash content to HTML5, taking advantage of these two assets. I’ll talk about the reasons we think this is important, show how far we’ve come, and talk about what we’re contemplating for the future.

21st Century UI: A Proposal (20:50 – 21:50) – Hannes Stockner
Nowadays, we are constantly confronted with different frameworks in order to stay up-to-date. The progression is fast and we can not rely on secured knowledge.

Each and every framwork tries to solve a specific infrastructure based problem.
But in the end this only leads to even more infrastructure and new complexity.
While the expiry date of such a framework is one year we are distracted from our real tasks.

Our task lies within the creation of human centered interfaces. User interfaces that create confidence in the application and therefore improves the quality of life of our customers.

I want to contribute a first solution to this problem and share it with you in this session. If we can create an architecture in which each layer only does what it is responsible for we might be able to unravel the dilemma, with Google Closure playing a significant role on the front end.

Based on a real project I will show you how Google Closure in combination with
Command Query Responsibility Segregation and a fine new UX paradigm will lead to desirable results.

Prizes for the free raffle
The Definitive Guide to HTML5 Video donated by Apress.
Sencha T-Shirts donated by Sencha.

Hosted by Google and sponsored by Apress.

Date: 29th March 2012 (29/03/2012)
Time: 19:00 – 22:00 (doors open at 18:30)
Venue: Google, Belgrave House, 76 Buckingham Palace Road, London, SW1W 9TQ
Tube: Victoria

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1st March 2012 (01/03/2012)

February 7th, 2012

Hello Sencha: HTML5 Applications (19:00 – 20:00) – Ted Patrick
Ted Patrick will walk you through Sencha’s frameworks for building mobile and desktop applications using web technologies including HTML5, JavaScript, and CSS. We will cover the framework’s foundation (OOP+MVC), standard libraries, containers, components, xtype rendering, and most importantly cross-browser support. Bring an open mind and a laptop, we will be building applications from scratch; feel free to follow along. Sencha provides frameworks, tools, and services for building professional applications with HTML5.

Prizes for the free raffle
Sencha T-Shirts donated by Sencha.

Hosted by RGA and sponsored by Sencha.

Date: 1st March 2012 (01/03/2012)
Time: 19:00 – 22:00 (doors open at 18:30)
Venue: RGA, Level4, 42 St. John’s Square, London, EC1M 4EA
Tube: Farringdon/Barbican

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