Social, Casual, Games

24th February 2011 (24/02/2011)Jasper Stocker

Although games have been around for over 4600 years, computers and later the internet have revolutionised how we play them. But how much do we understand about social gaming? What is Zynga doing right and what keeps people playing their games? This talk will outline of some of the fundamental aspects of social gaming we take for granted, looking at what works and why it works.

Presentation: PDF
Links:

  • http://www.hhcc.com/blog/2011/02/results-our-social-gaming-poll/
  • http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/1594202850/ref=pd_ts_b_88?ie=UTF8&s=books
  • http://www.insidesocialgames.com/
  • http://www.eurogamer.net/articles/2011-01-07-free-to-play-lotro-sees-revenues-triple
  • http://www.pcgamer.com/2011/02/15/jonathan-blow-interview-social-game-designers-goal-is-to-degrade-the-players-quality-of-life
  • http://www.develop-online.net/news/37039/Theres-no-such-thing-as-free-to-play-EA
  • http://en.wikipedia.org/wiki/Bartle_Test
  • http://whatgamesare.com/2011/02/are-you-invisible-marketing-stories.html
  • http://www.appdata.com/
  • http://www.socialbusinesstoday.net/2010/12/pet-society-sells-90-million-virtual.html
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