Smoke, Fire and Water – Creating Realistic Procedural Bitmap Effects

Alias Cummins

This talk will cover the basics of using various bitmap effects and mathematical techniques to create realistic animated textures and effects, which mimic the natural world, particularly smoke, fire and liquids. It is possible to create impressive looking simulations of all of these things, provided you have patience, a decent understanding of the theory, and a good eye. We’ll work through the basics of creating smoke, fire and water effects using only AS2 and Flash 8.

Presentation: PDF, Powerpoint, Source

You need Flash Player 8 to view this presentation.

This movie requires Flash Player 9

One Response to “Smoke, Fire and Water – Creating Realistic Procedural Bitmap Effects”

Leave a Reply