Practical Design Patterns for ActionScript 3.0
Decorator; reactor; model view controller; model view presenter; model view little c; template; and reactor. These are just a few of the standard design patterns. There are hundreds out there and it is easy to feel a little lost. I hope to explain some of these patterns and their uses, along with their benefits and cost of use.
But why? Design patterns are not just for job interviews and university students. Design patterns are reusable problem solvers for sharing code. They are standard approaches to common problems which will, hopefully, get your team on the same page quickly!
Once you start using design patterns you will understand frameworks better, work faster and will be sharing more code between projects!.
Presentation: PDF.
Source: Adapter Pattern, Bridge Pattern, Builder Method Pattern, Chain of Responsibility Pattern, Command Pattern, Common Pattern, Composite Pattern, Creation Method Pattern, Decorator Pattern, Facade Pattern, Factory Method Pattern, Iterator Pattern, Mediator Pattern, Momento Pattern, Multiton Pattern, Object Pool Pattern, Observer Pattern, Proxy Pattern, Reactor Pattern, Singleton Pattern, Template Pattern.
November 6th, 2009 at 1:16 pm
Hi,
The pdf URL is broken.
November 9th, 2009 at 10:53 am
Hello
PDF link is broken (404) ; anyway thanks a lot this post is exactly what i always wanted to learn
November 9th, 2009 at 7:36 pm
Link to pdf file is not working
December 7th, 2009 at 8:51 am
excellent talk…. nice work!
December 7th, 2009 at 1:12 pm
[...] London Flash Platform User Group » Blog Archive » Practical Design Patterns for ActionScript 3.0 Decorator; reactor; model view controller; model view presenter; model view little c; template; and reactor. These are just a few of the standard design patterns. There are hundreds out there and it is easy to feel a little lost. I hope to explain some of these patterns and their uses, along with their benefits and cost of use. [...]