Physics for Flash Games

Richard Lord

Physics - some games need it, others just want it. There are even some user interfaces muscling in on the action. So how do we do it?

Starting with the basics and advancing rapidly, this session explains how to make robust, flexible and reusable physics models in Actionscript. Covering velocity, acceleration, gravity, drag, friction, collisions, integrators, and more there will be code, there will be pictures, there will be examples, and there will be just enough mathematics to get the job done.

You need Flash Player 8 to view this presentation.

Leave a Reply


Bad Behavior has blocked 514 access attempts in the last 7 days.