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	<title>London Flash Platform User Group</title>
	<link>http://www.lfpug.com</link>
	<description>A user group holding monthly meetings in London to discuss the Flash Platform</description>
	<pubDate>Mon, 29 Jun 2009 16:55:26 +0000</pubDate>
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		<title>Keita Kuroki</title>
		<link>http://www.lfpug.com/keita-kuroki/</link>
		<comments>http://www.lfpug.com/keita-kuroki/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 16:51:42 +0000</pubDate>
		<dc:creator>Tink</dc:creator>
		
	<category>Speakers</category>
		<guid isPermaLink="false">http://www.lfpug.com/keita-kuroki/</guid>
		<description><![CDATA[Keita is a Japanese, Brazilian born, Flash Developer now based in London. He started his career 5 years ago back in São Paulo. Keita has then moved on to work in New York, Tokyo and finally London, where he has joined Less Rain.
http://www.hellokeita.com
]]></description>
			<content:encoded><![CDATA[<p><font face="Arial"><a id="more-171"></a>Keita is a Japanese, Brazilian born, Flash Developer now based in London. He started his career 5 years ago back in São Paulo. Keita has then moved on to work in New York, Tokyo and finally London, where he has joined <a href="http://www.lessrain.com/">Less Rain</a>.</p>
<p><a href="http://www.hellokeita.com/">http://www.hellokeita.com</a></font></p>
]]></content:encoded>
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		</item>
		<item>
		<title>30th July 2009 (30/07/2009)</title>
		<link>http://www.lfpug.com/30th-july-2009-30072009/</link>
		<comments>http://www.lfpug.com/30th-july-2009-30072009/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 19:45:09 +0000</pubDate>
		<dc:creator>Tink</dc:creator>
		
	<category>Meetings</category>
		<guid isPermaLink="false">http://www.lfpug.com/30th-july-2009/</guid>
		<description><![CDATA[UML for AS3 (19:00 - 20:00) - Matthew Press
UML can be a powerful tool to help plan a project before you begin coding. But often developers see the time it takes as better spent on producing code.
Drawing on real-world experiences this session will demonstrate the existing tools (both commercial and open source) enabling you to [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial"><strong>UML for AS3 (19:00 - 20:00) - <a href="http://www.lfpug.com/matthew-press/">Matthew Press</a></strong></font><br />
<font face="Arial">UML can be a powerful tool to help plan a project before you begin coding. But often developers see the time it takes as better spent on producing code.</p>
<p>Drawing on real-world experiences this session will demonstrate the existing tools (both commercial and open source) enabling you to integrate UML into your workflow. We’ll look at generating skeleton code from UML and generating UML diagrams from completed projects. Understand what you just wrote! And convince your clients it’s what you meant to do all along.</font></p>
<p><font face="Arial"><strong>Mate Framework: The Pleasures &#038; Pains (20:15 - 21:15) - <a href="http://www.lfpug.com/gilles-guillemin/">Gilles Guillemin</a></strong></font><br />
<font face="Arial">Mate Framework is often touted as an easy to use, yet powerful MVC Framework. It is quite true, particularly when compared with other well-known Flex frameworks like Cairngorm or PureMVC. Still, simplicity doesn&#8217;t go without rules and Mate&#8217;s relative youth, along with its also relative lightness on the subject of documentation and up-to-date examples doesn&#8217;t always make the laborious programmer&#8217;s life as easy as advertised. So, for those who want to enjoy the delights of declarative tag-based MVC frameworks, the illumination of dependency injection, and possibly improve their social life by spending less time pulling their hair on Mate&#8217;s trickinesses (at least the ones I&#8217;ve experienced so far), well, this presentation might be for you then!</font></p>
<p><strong>Prizes for the free raffle</strong><br />
1 full conference pass to Flash on the Beach donated by <a href="http://www.flashonthebeach.com/">Flash on the Beach</a>.<br />
2 current issues (printed) of the bimonthly <a href="http://ffdmag.com/prt/view/latest-issue/issue/1015.html">Flash &#038; Flex Developers Magazine</a> donated by <a href="http://www.ffdmag.com">ffdmag.com</a></p>
<p>Sponsored by <a href="http://www.flashonthebeach.com/">Flash on the Beach</a></p>
<p><strong>When/Where</strong><br />
Date: 30th July 2009 (30/07/2009)<br />
Time: 19:00 - 23:00 (doors open at 18:30)<br />
Venue: CosmoBar, 50-54 Clerkenwell Road, EC1M 5PS (<a href="http://maps.google.co.uk/maps?f=q&#038;hl=en&#038;geocode=&#038;q=EC1M+5PS&#038;ie=UTF8&#038;ll=51.52291,-0.100658&#038;spn=0.008491,0.022745&#038;z=16&#038;iwloc=addr">click for map</a>)<br />
Tube: Barbican/Farringdon</p>
<p>You need to register and sign-up if you wish to attend and be entered into the raffle. You can sign-up in <a href="http://www.lfpug.com/">the sidebar on the right of the front page</a> or at <a href="http://www.lfpug.com/30th-july-2009-30072009/">the bottom of the post here</a>. <strong>Please do not sign-up if you don&#8217;t plan to attend. You cannot win unless you attend the event.</strong></font>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Gilles Guillemin</title>
		<link>http://www.lfpug.com/gilles-guillemin/</link>
		<comments>http://www.lfpug.com/gilles-guillemin/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 19:23:10 +0000</pubDate>
		<dc:creator>Tink</dc:creator>
		
	<category>Speakers</category>
		<guid isPermaLink="false">http://www.lfpug.com/gilles-guillemin/</guid>
		<description><![CDATA[Director developer in the 90&#8217;s, Flash Platform (as it&#8217;s called now) developer since then, graphic designer every now and then, self promoted UX advocate full time, lead Flex developer for London&#8217;s startup Tailgate Technologies, lazy blogger (http://www.flexstuff.co.uk), assiduous twitterer (http://twitter.com/gillesguillemin), Flex - no Flash, sorry - enthusiast, and many other things, usually around technology. Oh, [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial"><a id="more-168"></a>Director developer in the 90&#8217;s, Flash Platform (as it&#8217;s called now) developer since then, graphic designer every now and then, self promoted UX advocate full time, lead Flex developer for London&#8217;s startup <a href="http://www.tailgatetechnologies.com">Tailgate Technologies</a>, lazy blogger (<a href="http://www.flexstuff.co.uk">http://www.flexstuff.co.uk</a>), assiduous twitterer (<a href="http://twitter.com/gillesguillemin">http://twitter.com/gillesguillemin</a>), Flex - no Flash, sorry - enthusiast, and many other things, usually around technology. Oh, and I forgot to mention that I&#8217;m French. But I came in peace, I swear.</font>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.lfpug.com/gilles-guillemin/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Hands-On with the Pixel Bender</title>
		<link>http://www.lfpug.com/hands-on-with-the-pixel-bender/</link>
		<comments>http://www.lfpug.com/hands-on-with-the-pixel-bender/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 13:50:00 +0000</pubDate>
		<dc:creator>Tink</dc:creator>
		
	<category>Presentations</category>
		<guid isPermaLink="false">http://www.lfpug.com/hands-on-with-the-pixel-bender/</guid>
		<description><![CDATA[Michael Chase
This session will review how to create Pixel Bender effects using the Adobe’s PB toolkit and Lacquer’s visual effect editor Conduit. The focus being on importing and embedding these filters into Flex/AS3 projects using Flex Builder as well as exploring future applications of Pixel Bender technology.
Presentation: PDF







]]></description>
			<content:encoded><![CDATA[<p><font face="Arial"><a href="http://www.lfpug.com/michael-chase/">Michael Chase</a></font></p>
<p><font face="Arial"><a id="more-167"></a>This session will review how to create Pixel Bender effects using the Adobe’s PB toolkit and Lacquer’s visual effect editor Conduit. The focus being on importing and embedding these filters into Flex/AS3 projects using Flex Builder as well as exploring future applications of Pixel Bender technology.</font></p>
<p><font face="Arial">Presentation: <a href="http://www.lfpug.com/presentations/2009_06_04_chase/Hands-On with the Pixel Bender.pdf">PDF</a></p>
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		</item>
		<item>
		<title>The Budding Alchemist</title>
		<link>http://www.lfpug.com/the-budding-alchemist/</link>
		<comments>http://www.lfpug.com/the-budding-alchemist/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 12:53:10 +0000</pubDate>
		<dc:creator>Tink</dc:creator>
		
	<category>Presentations</category>
		<guid isPermaLink="false">http://www.lfpug.com/the-budding-alchemist/</guid>
		<description><![CDATA[Thomas Vian
Still in it’s early stages, Alchemy is the strangest and yet perhaps most exciting project to come from the Adobe labs in some time. In performing it’s magic, thousands of libraries of code have overnight become available to Flash developers.
This session gives an introduction to the world of Alchemy, how it works, how to [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial"><a href="http://www.lfpug.com/thomas-vian/">Thomas Vian</a></p>
<p><a id="more-166"></a>Still in it’s early stages, Alchemy is the strangest and yet perhaps most exciting project to come from the Adobe labs in some time. In performing it’s magic, thousands of libraries of code have overnight become available to Flash developers.</p>
<p>This session gives an introduction to the world of Alchemy, how it works, how to set it up, and how to use it in your own projects.</p>
<p>Presentation: <a href="http://www.lfpug.com/presentations/2009_06_04_vian/The Budding Alchemist.pdf">PDF</a><br />
Source: <a href="http://www.lfpug.com/presentations/2009_06_04_vian/simple.zip">simple.zip</a>, <a href="http://www.lfpug.com/presentations/2009_06_04_vian/simplegg.zip">simplegg.zip</a>, <a href="http://github.com/Herschel/flash-doom/tree/master">Doom source</a></font></p>
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		<item>
		<title>Matthew Press</title>
		<link>http://www.lfpug.com/matthew-press/</link>
		<comments>http://www.lfpug.com/matthew-press/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 09:48:36 +0000</pubDate>
		<dc:creator>Tink</dc:creator>
		
	<category>Speakers</category>
		<guid isPermaLink="false">http://www.lfpug.com/matthew-press/</guid>
		<description><![CDATA[Matthew currently works as a senior flash developer at Euro 4D in London after honing his art at Tink Ltd. If he had a few more hours in the day he would probably have a few interesting things to say here.

]]></description>
			<content:encoded><![CDATA[<p><font face="Arial"><a id="more-164"></a>Matthew currently works as a senior flash developer at <a href="http://www.ehsbrann.com/home.html">Euro 4D</a> in London after honing his art at <a href="http://www.tink.ws">Tink Ltd.</a> If he had a few more hours in the day he would probably have a few interesting things to say <a href="http://www.matthewpress.com/">here</a>.</font>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.lfpug.com/matthew-press/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Essential Away3D Techniques</title>
		<link>http://www.lfpug.com/essential-away3d-techniques-2/</link>
		<comments>http://www.lfpug.com/essential-away3d-techniques-2/#comments</comments>
		<pubDate>Tue, 26 May 2009 19:34:42 +0000</pubDate>
		<dc:creator>Tink</dc:creator>
		
	<category>Training</category>
		<guid isPermaLink="false">http://www.lfpug.com/essential-away3d-techniques-2/</guid>
		<description><![CDATA[Overview
Two days of practical tips and tricks for producing Flash 3D content using the Away3D engine.
Learn how to maximise the potential of Away3D with the co-founder Rob Bateman. Old and new features will be covered in detail, including the latest updates available in the 2.3 release. Topics range from generic 3d concepts to detailed walkthroughs [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Overview</strong><br />
Two days of practical tips and tricks for producing Flash 3D content using the <a href="http://away3d.com/">Away3D</a> engine.</p>
<p>Learn how to maximise the potential of Away3D with the co-founder Rob Bateman. Old and new features will be covered in detail, including the latest updates available in the 2.3 release. Topics range from generic 3d concepts to detailed walkthroughs of real-world techniques designed to aid 3D design and development in Flash. Full source code is provided for all explanatory demos.</p>
<p>This course is aimed at developers and code-oriented designers interested in using real-time 3D in their flash work. The material covered can be used in both the Flash 9 &#038; Flash 10 player. Minimum requirements: introductory to intermediate level knowledge of Actionscript 3.0 and Flex Builder/FDT/Flash CS3/Flash CS4.</p>
<p><strong>Presented by <a href="http://www.lfpug.com/rob-bateman/">Rob Bateman</a></strong></p>
<p>****************************************************************</p>
<p><strong>Outline</strong></p>
<p><strong>1. Introduction</strong><br />
- Setting up the development environment<br />
- Background of Away3D<br />
- Overview of engine</p>
<p><strong>2. 3D Graphics 101</strong><br />
- Objects, scenes, cameras and views<br />
- Moving a 3d object<br />
- Types of visual element</p>
<p><strong>3. Using External Assets</strong><br />
- Importing textures<br />
- Importing models<br />
- Online resources</p>
<p><strong>4. 2D Tricks in a 3D World</strong><br />
- Animated materials<br />
- Sprites<br />
- Inline MovieClips</p>
<p><strong>5. Managing Interaction</strong><br />
- Capturing mouse events in 3D<br />
- Object interaction<br />
- Texture Interaction</p>
<p><strong>6. Avoiding Visual Artifacts</strong><br />
- Distortion correction on textures<br />
- Advanced z-sorting<br />
- Fullscreen triangle culling</p>
<p><strong>7. Using Procedural Models</strong><br />
- Basic primitives introduction<br />
- Using the elevation reader<br />
- Point extrusions<br />
- Path extrusions</p>
<p><strong>8. Shading Effects</strong><br />
- Phong/Environment/Dot3/Flat Lighting<br />
- Creative use of Blendmodes<br />
- Enhancing an object with filters</p>
<p><strong>9. Speed Optimizations</strong><br />
- Triangle culling &#038; caching<br />
- Saving geometry<br />
- Managing multiple scenes<br />
- Benefits of Flash 10</p>
<p><strong>10. Size Optimizations</strong><br />
- Embedding assets<br />
- Flash-ready models and textures<br />
- Exporting to as3 classes</p>
<p><strong>11. Future Away3D Features</strong><br />
- Speed &#038; feature enhancements<br />
- AwayTools</p>
<p>****************************************************************</p>
<p><strong>Costs</strong><br />
- The cost of this 2 days training is £200 + VAT (£230).<br />
- This includes lunch.</p>
<p>****************************************************************</p>
<p><strong>All attendees with require</strong><br />
- Their own laptops.<br />
- A copy of Flash CS3/CS4 installed.<br />
- A copy of Flex Builder 3.0 or FDT 3.0 installed for editing ActionScript 3.0.<br />
- Introductory or Intermediate level knowledge of Actionscript 3 and Flexbuilder/FDT/CS3/CS4.</p>
<p>****************************************************************</p>
<p><strong>When/Where</strong><br />
Date: 16th-17th July 2009 ( 16/07/2009 - 17/07/2009 )<br />
Times: Day 1 10:00 - 18:00 (doors open at 09:30) / Day 2 09:00 - 16:30 (doors open 08:30)<br />
Venue: Leroy House, 436 Essex Road, N1 3QP (<a href="http://maps.google.co.uk/maps?f=q&#038;source=s_q&#038;hl=en&#038;geocode=&#038;q=N1+3QP&#038;sll=53.800651,-4.064941&#038;sspn=15.76974,29.355469&#038;ie=UTF8&#038;t=h&#038;z=16&#038;iwloc=A">click for map</a>)<br />
Tube: Highbury / Angel</p>
<p>****************************************************************</p>
<p><strong>Booking</strong><br />
- To book a place on this course please contact <a href="mailto:training@lfpug.com?subject= Essential%20Away3D%20Techniques">training AT lfpug.com</a>.<br />
- Maximum 15 attendees.</p>
<p>****************************************************************</p>
<p>More info on our training philosophy can be found <a href="http://www.lfpug.com/training/">here</a>
</p>
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		<item>
		<title>We Make. You Enjoy</title>
		<link>http://www.lfpug.com/we-make-you-enjoy/</link>
		<comments>http://www.lfpug.com/we-make-you-enjoy/#comments</comments>
		<pubDate>Mon, 11 May 2009 14:51:08 +0000</pubDate>
		<dc:creator>Tink</dc:creator>
		
	<category>Presentations</category>
		<guid isPermaLink="false">http://www.lfpug.com/we-make-you-enjoy/</guid>
		<description><![CDATA[Carlos Ulloa
Dive deep into the third dimension with the creator of Papervision3D and discover the secrets behind his latest interactive 3D experience, HelloEnjoy.com.
The session will focus on the techniques, workflow and planning necessary to overcome the creative and technical challenges of real time 3D in Flash, giving an inside view of the entire creation process, [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial"><a href="http://www.lfpug.com/carlos-ulloa/">Carlos Ulloa</a></font></p>
<p><font face="Arial"><a id="more-162"></a>Dive deep into the third dimension with the creator of Papervision3D and discover the secrets behind his latest interactive 3D experience, <a href="http://www.helloenjoy.com/">HelloEnjoy.com</a>.</p>
<p>The session will focus on the techniques, workflow and planning necessary to overcome the creative and technical challenges of real time 3D in Flash, giving an inside view of the entire creation process, from concept and planning, to development and art production.</font></p>
<p><font face="Arial">Presentation: <a href="http://www.lfpug.com/presentations/2009_04_30_ulloa/We Make You Enjoy.pdf">PDF</a></p>
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		<item>
		<title>Papervision3D, Simplified</title>
		<link>http://www.lfpug.com/papervision3d-simplified/</link>
		<comments>http://www.lfpug.com/papervision3d-simplified/#comments</comments>
		<pubDate>Mon, 11 May 2009 14:48:00 +0000</pubDate>
		<dc:creator>Tink</dc:creator>
		
	<category>Presentations</category>
		<guid isPermaLink="false">http://www.lfpug.com/papervision3d-simplified/</guid>
		<description><![CDATA[Seb Lee-Delisle
Finally! Realtime 3D in Flash is taking off and there has never been more demand for 3D games, apps and websites. And naturally, with such a powerful library comes somewhat of a steep learning curve.
This session will cover how to create 3D objects in code, import them from other 3D apps and even make [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial"><a href="http://www.lfpug.com/seb-lee-delisle/">Seb Lee-Delisle</a></font></p>
<p><font face="Arial"><a id="more-161"></a>Finally! Realtime 3D in Flash is taking off and there has never been more demand for 3D games, apps and websites. And naturally, with such a powerful library comes somewhat of a steep learning curve.</p>
<p>This session will cover how to create 3D objects in code, import them from other 3D apps and even make a simple game</font></p>
<p><font face="Arial">Presentation: TBP</p>
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		<item>
		<title>Keith Peters</title>
		<link>http://www.lfpug.com/keith-peters/</link>
		<comments>http://www.lfpug.com/keith-peters/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 00:13:59 +0000</pubDate>
		<dc:creator>Tink</dc:creator>
		
	<category>Speakers</category>
		<guid isPermaLink="false">http://www.lfpug.com/keith-peters/</guid>
		<description><![CDATA[Keith began playing with Flash in 1999. After a couple of years making really horrible Flash web sites and huge intros, he discovered ActionScript, and has not looked back. Keith&#8217;s award winning personal experimental web site, www.bit-101.com features over 500 cutting edge flash experiments, with source available. It also has a series of tutorials on [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial"><a id="more-160"></a>Keith began playing with Flash in 1999. After a couple of years making really horrible Flash web sites and huge intros, he discovered ActionScript, and has not looked back. Keith&#8217;s award winning personal experimental web site, <a href="http://www.bit-101.com/">www.bit-101.com</a> features over 500 cutting edge flash experiments, with source available. It also has a series of tutorials on ActionScript which have been downloaded countless times and translated into many languages. Keith has written or contributed to eleven books on Flash and written several magazine articles on various Flash subjects.</p>
<p>Keith lives near Boston, MA in the USA, where he is officially the Engineering Guru at <a href="http://www.infrared5.com/">Infrared5</a></font>
</p>
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