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	<title>Comments on: Essential Away3D Techniques</title>
	<link>http://www.lfpug.com/essential-away3d-techniques/</link>
	<description>A user group holding monthly meetings in London to discuss the Flash Platform</description>
	<pubDate>Tue, 06 Jan 2009 19:54:21 +0000</pubDate>
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		<title>by: Ian Morton</title>
		<link>http://www.lfpug.com/essential-away3d-techniques/#comment-8721</link>
		<pubDate>Sun, 30 Nov 2008 22:49:37 +0000</pubDate>
		<guid>http://www.lfpug.com/essential-away3d-techniques/#comment-8721</guid>
					<description>Really good to get away from the desk to learn something useful. I\'d definitely recommend this course, so sign up to the mailing list to make sure you get early notification.</description>
		<content:encoded><![CDATA[<p>Really good to get away from the desk to learn something useful. I\&#8217;d definitely recommend this course, so sign up to the mailing list to make sure you get early notification.
</p>
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		<title>by: Paddy Keane</title>
		<link>http://www.lfpug.com/essential-away3d-techniques/#comment-8717</link>
		<pubDate>Fri, 28 Nov 2008 17:49:09 +0000</pubDate>
		<guid>http://www.lfpug.com/essential-away3d-techniques/#comment-8717</guid>
					<description>I’ve done a few basic projects in 3D, the 3rd dimension is always going to be a little confusing.  It’s not just a Z-axis, it’s; pitch, yaw, rotation around who knows what, yUp or yDown etc…

However with 2 days of Rob at the helm, orating with clarity, lots of techniques started making sense. Concepts and Ideas started to go ‘Click’ - A wonderful feeling! Extruding, bending modifiers, height maps, vectormapping, Bezier Animating, material types… the list goes on. Loved every minute of it and a nice bunch of attendees to boot.

Thanks guys</description>
		<content:encoded><![CDATA[<p>I’ve done a few basic projects in 3D, the 3rd dimension is always going to be a little confusing.  It’s not just a Z-axis, it’s; pitch, yaw, rotation around who knows what, yUp or yDown etc…</p>
<p>However with 2 days of Rob at the helm, orating with clarity, lots of techniques started making sense. Concepts and Ideas started to go ‘Click’ - A wonderful feeling! Extruding, bending modifiers, height maps, vectormapping, Bezier Animating, material types… the list goes on. Loved every minute of it and a nice bunch of attendees to boot.</p>
<p>Thanks guys
</p>
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		<title>by: Dave Stewart</title>
		<link>http://www.lfpug.com/essential-away3d-techniques/#comment-8716</link>
		<pubDate>Fri, 28 Nov 2008 12:57:10 +0000</pubDate>
		<guid>http://www.lfpug.com/essential-away3d-techniques/#comment-8716</guid>
					<description>I thoroughly enjoyed every aspect of the Away 3D course, from meeting and being taught by Rob, to the excellent course material, to the experience of learning with other like-minded individuals.

Rob was both friendly and passionate in explaining the code and techniques clearly for everyone to understand. It was especially gratifying to have him there to answer more technical questions regarding not only concepts but actual algorithms (not all of which I would pretend to understand) behind the front-end of the framework. Highly recommended!</description>
		<content:encoded><![CDATA[<p>I thoroughly enjoyed every aspect of the Away 3D course, from meeting and being taught by Rob, to the excellent course material, to the experience of learning with other like-minded individuals.</p>
<p>Rob was both friendly and passionate in explaining the code and techniques clearly for everyone to understand. It was especially gratifying to have him there to answer more technical questions regarding not only concepts but actual algorithms (not all of which I would pretend to understand) behind the front-end of the framework. Highly recommended!
</p>
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